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Move up to Movement Characteristic. Cannot end within 1" of enemy.
Pick visible enemy within 12". Roll D6 + Movement and move toward target.
Move away from enemies within 1". Opponent gets 1 free Fight attack.
Extra move equal to Movement. Requires a Risky Success Roll first.
Ranged Attack if 1"+ from enemies. Cannot also Charge/Fight (unless ).
Melee Attack if within 1" of enemy.
| 2–6 | Failure | |
| 7–11 | Success | |
| 12+ | Critical Success | +1 INJURY DICE |
| 1 or less | No Effect | |
| 2–6 | Minor Hit | 1 BLOOD MARKER |
| 7–8 | Down | 1 BLOOD MARKER + model goes Down |
| 9+ | Out of Action | Removed from play |
Opponent spends: -1 DICE to Success Rolls or +1 INJURY DICE to Injury Rolls. Bloodbath: spend 6 (or 3 if Down) to roll 3D6.
You spend: +1 DICE to Success Rolls or -1 INJURY DICE to Injury Rolls.
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